/*
 *  The MIT License
 * 
 *  Copyright 2011 Specular Contributors.
 * 
 *  Permission is hereby granted, free of charge, to any person obtaining a copy
 *  of this software and associated documentation files (the "Software"), to deal
 *  in the Software without restriction, including without limitation the rights
 *  to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
 *  copies of the Software, and to permit persons to whom the Software is
 *  furnished to do so, subject to the following conditions:
 * 
 *  The above copyright notice and this permission notice shall be included in
 *  all copies or substantial portions of the Software.
 * 
 *  THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 *  IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 *  FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 *  AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 *  LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
 *  OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
 *  THE SOFTWARE.
 */

package org.specular.graphics;

/**
 * This class represents the graphical concept of a pixel block for graphics
 * representation, a 10 by 10 pixel graphics area. Note, the way the underlying
 * graphics pipeline handles imaging means that no matter what, the imaging will
 * fill the current graphics container, be that a window or full-screen.
 * This means that for the running application, the scaling to a window is
 * completely transparent, and easy. The Specular Engine automatically scales
 * blocks to the appropriate level, with minimal graphical distortion.
 * @author Joshua Mabrey
 */
public class Block {

    /**
     * Byte array representing the pixels
     */
    private byte[][] pixels;

}
